On View> MoMA’s Applied Design Exhibition Tackles Video Games and 3D Printing

Screen view of the Tetris video game, 1984. (Courtesy The Tetris Company)
Screen view of the Tetris video game, 1984. (Courtesy The Tetris Company)

In MoMA’s Applied Design exhibition, which opened over the weekend in The Phillip Johnson Architecture and Design Galleries, celebrity curator Paola Antonelli brings us a diverse sampling of recent and contemporary design, from old school video games like Tetris and Pac-Man to 3D printed furniture and energy efficient medical equipment. As in last year’s Talk to Me exhibition, museum guests get the opportunity to interact with the objects on display, including playing the video games. While the connections between the different pieces may be tenuous and visitors may struggle to identify the relationship between Ido Bruno’s Earthquake Proof Table and The Sims, Applied Design allows viewer to see items that have been churning up quite a bit of hype around the blogosphere, such as Massoud Hassani’s wind-powered mine detonator, pairing them with modern relics from the MoMA archives, including drawings from Lebbeus Woods and Douglas Darden. While disjointed, Applied Design does afford a glimpse of the wide varieties of methods, technologies, and materials utilized by today’s design vanguard. The exhibition is on view through January 14, 2014.

Solar-sintered Bowl by Markus Kayser, 2011. (Courtesy MoMA)
Screen view of the Myst video game, 1993. (Courtesy Cyan Worlds)
Screen view of The Sims video game, 2000. (Courtesy Electronic Arts)
The Honeycomb Vase “Made by Bees” by Tomáš Gabzdil Libertíny, 2006. (Courtesy Tomáš Gabzdil Libertíny)
Mine Kafon wind-powered deminer by Massoud Hassani, 2011. (Courtesy MoMA)
Passage by Jason Rohrer, 2007. (Courtesy MoMA)
Screen view of the SimCity 2000 video game, 1993. (Courtesy Electronic Arts)
Screen view of the Pac-Man video game, 1980. (Courtesy NAMCO BANDAI Games)
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