How do you know if you’re a villain? You think building on the sea floor or at the bottom of a volcano sounds good…really good. Celebrate the unreal real estate that classic spy villains call HQ. What goes into planning a place where evil plotters can freely plot? Innovative architect Chad Oppenheim of Oppenheim Architecture + Design took on this question in his new book Lair: Radical Homes and Hideouts of Movie Villains.
For NBM member tickets, email: soltmans@spymuseum.org